Good Boy was made during the Global Game Jam 2018 in 48 hours. The jam theme was ‘Transmission’.
Good Boy is a 4 players, split-screen, asymmetric, party game with cute dogs. We interpreted the jam theme by making a game where information has to be transmitted between players in order to progress.
In the game, two teams compete with each other in a race to the end of the level. Each team is composed of one ‘dog’ and one ‘master’. The game is asymmetric because only the masters can see the screen. Thus, they have the visual information about the game while the dogs have the controllers but can’t see the screen.
The masters can see what’s happening and have to transmit it to their dog. The dogs can move the character on the screen but without seeing what’s happening, they can only rely on the instructions of their master. Communication is key.
As the dogs and masters talk to each other, they create noise. Therefore, they are disturbing the communication of the other team.
At a given point in the level, the camera switches from a side-scrolling view, to a top-down view. This completely changes the way the character has to move and the directions that the master has to give to his dog. This is illustrated below:
Another thing that we did is that at some point in the level there is a bridge covered by clouds. The bridge is filled with holes, but the master cannot see them because of the clouds. At that point, the dog can feel vibrations in their controller the closer they get to a hole. So the information is now in the hands of the dog, instead of being in the eyes of the master. This leads to a new discussion where the dogs must communicate when they feel vibrations and the masters must give their instructions accordingly.
This project was really fun to make and we really enjoyed watching others play it at the different events we attended. Here is a video of people playing the game in Lyon, France:
Play Good Boy
The game was made with Unity. It is completely free and available on IndieDB.