Nil Order Logo Reveal

Nil Order Revealed!

Hi!

Today I decided to unveil the personal project that I worked on about a year ago: Nil Order.
It is a procedurally generated Open World heavily inspired by The Legend Of Zelda: Breath Of The WildCédric, Robin and I worked on it for a few months and are now presenting the result! Unfortunately, no build is available yet. But I will keep you informed if that changes.

To me this project was a way to try to reproduce the impressive voxel smoothing technology used in Everquest Landmark. This project was also a way to look into the multi-threading and the procedurally generated geometry capacities of Unity.

You can check out how we did it on the project’s page right here.

 

Nil Order Screenshots

Pierre Planeau

Hello,
My name is Pierre and I run this website. You can learn more about me over here and some of my personal projects over there. 🙂

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  • It rocks!
    Good job here.
    The terrain looks pretty cool.
    The grass shader (?) is working well (kinda the visual toy to make navigation more eye candy, like in Zelda)
    The animation on the character are super smooth!

  • Hi,I check your blog named “Nil Order Revealed! – That French Game Dev” daily.Your writing style is awesome, keep it up! And you can look our website about love spells.

  • COMMENTS (3)

    1. love spells 16th July 2018 at 18:36 -

      Hi,I check your blog named “Nil Order Revealed! – That French Game Dev” daily.Your writing style is awesome, keep it up! And you can look our website about love spells.

      Reply
    2. Guillaume 06th March 2018 at 13:16 -

      It rocks!
      Good job here.
      The terrain looks pretty cool.
      The grass shader (?) is working well (kinda the visual toy to make navigation more eye candy, like in Zelda)
      The animation on the character are super smooth!

      Reply

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