Nil Order Revealed!
Hi!
Today I decided to unveil the personal project that I worked on about a year ago: Nil Order.
It is a procedurally generated Open World heavily inspired by The Legend Of Zelda: Breath Of The Wild. Cédric, Robin and I worked on it for a few months and are now presenting the result! Unfortunately, no build is available yet. But I will keep you informed if that changes.
To me this project was a way to try to reproduce the impressive voxel smoothing technology used in Everquest Landmark. This project was also a way to look into the multi-threading and the procedurally generated geometry capacities of Unity.
You can check out how we did it on the project’s page right here.
Is there any update on this?
I would love to see where this goes.
Hi,
Unfortunately the project is on hiatus since July 2017 and we don’t have plans to continue it.
It rocks!
Good job here.
The terrain looks pretty cool.
The grass shader (?) is working well (kinda the visual toy to make navigation more eye candy, like in Zelda)
The animation on the character are super smooth!
Thanks man 🙂