Monthly Archives: January 2022

Unity – How to copy a string to Clipboard

In Unity there is a cross-platform way to copy a string to Clipboard. Using the GUIUtility class I’m going to show you how to copy a string into the user’s Clipboard. This should work in Unity 2017 and beyond.

By using the GUIUtility class, from UnityEngine, we can fit any C# object with a ToString() function into the Clipboard!

Clipboard Extension

To make it easily accessible I made the function as a string extension. By doing it this way we can use the function on any string anywhere in the code.

using UnityEngine;

public static class ClipboardExtension
    /// <summary>
    /// Puts the string into the Clipboard.
    /// </summary>
    public static void CopyToClipboard(this string str)
        GUIUtility.systemCopyBuffer = str;


Here is an example on how to copy different elements into the Clipboard using the ClipboardExtension:

public string GetSomeString()
    return "This is a string coming from a function!";

public void TestCopyToClipboard()
    // + Using a standard string
    string testString = "Am I in the Clipboard?";
    // The content of test1 is in the Clipboard now!

    // + Using a method to get a string
    // The content returned by GetSomeString() is in the Clipboard now!

    // + Using a C# object with a ToString() method
    Color colorTest =;
    // The string version of the object colorTest is in the clipboard now!

You can try out this code for yourself! Run it, then try pasting your Clipboard into a notepad. It has been tested and works on PC, Android and iOS!

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